Poker Variations Probability

This page is the base for the rules associated with many variations of poker. Normally people consider five card draw the original poker. It is from the ranking of hands in five card draw that most other games are derived from. Indeed this is one of the nice things about poker: there are lots of different poker games and variations to play. A variation - Stud Poker - appeared at about the same time. There are hundreds of versions of Poker, and the game is played not only in private homes, but also in countless Poker rooms at famous casinos. Poker can be played socially for pennies or matchsticks, or professionally for thousands of dollars. Chinese Poker is the fourth most popular variations of poker and is played all over the world. As the name suggests, it was originated from China and is very popular among Chinese. The final hand won is decided by the poker hand rankings similar to Texas Hold’em Poker. This variation of poker is a bit different from the others but super fun.

The main underpinning of poker is math – it is essential. For every decision you make, while factors such as psychology have a part to play, math is the key element.

In this lesson we’re going to give an overview of probability and how it relates to poker. This will include the probability of being dealt certain hands and how often they’re likely to win. We’ll also cover how to calculating your odds and outs, in addition to introducing you to the concept of pot odds. And finally we’ll take a look at how an understanding of the math will help you to remain emotional stable at the poker table and why you should focus on decisions, not results.

What is Probability?

Probability is the branch of mathematics that deals with the likelihood that one outcome or another will occur. For instance, a coin flip has two possible outcomes: heads or tails. The probability that a flipped coin will land heads is 50% (one outcome out of the two); the same goes for tails.

Probability and Cards

When dealing with a deck of cards the number of possible outcomes is clearly much greater than the coin example. Each poker deck has fifty-two cards, each designated by one of four suits (clubs, diamonds, hearts and spades) and one of thirteen ranks (the numbers two through ten, Jack, Queen, King, and Ace). Therefore, the odds of getting any Ace as your first card are 1 in 13 (7.7%), while the odds of getting any spade as your first card are 1 in 4 (25%).

Unlike coins, cards are said to have “memory”: every card dealt changes the makeup of the deck. For example, if you receive an Ace as your first card, only three other Aces are left among the remaining fifty-one cards. Therefore, the odds of receiving another Ace are 3 in 51 (5.9%), much less than the odds were before you received the first Ace.

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Pre-flop Probabilities: Pocket Pairs

In order to find the odds of getting dealt a pair of Aces, we multiply the probabilities of receiving each card:

(4/52) x (3/51) = (12/2652) = (1/221) ≈ 0.45%.

To put this in perspective, if you’re playing poker at your local casino and are dealt 30 hands per hour, you can expect to receive pocket Aces an average of once every 7.5 hours.

The odds of receiving any of the thirteen possible pocket pairs (twos up to Aces) is:

(13/221) = (1/17) ≈ 5.9%.

In contrast, you can expect to receive any pocket pair once every 35 minutes on average.

Pre-Flop Probabilities: Hand vs. Hand

Players don’t play poker in a vacuum; each player’s hand must measure up against his opponent’s, especially if a player goes all-in before the flop.

Here are some sample probabilities for most pre-flop situations:

Post-Flop Probabilities: Improving Your Hand

Now let’s look at the chances of certain events occurring when playing certain starting hands. The following table lists some interesting and valuable hold’em math:

Many beginners to poker overvalue certain starting hands, such as suited cards. As you can see, suited cards don’t make flushes very often. Likewise, pairs only make a set on the flop 12% of the time, which is why small pairs are not always profitable.

PDF Chart

We have created a poker math and probability PDF chart (link opens in a new window) which lists a variety of probabilities and odds for many of the common events in Texas hold ‘em. This chart includes the two tables above in addition to various starting hand probabilities and common pre-flop match-ups. You’ll need to have Adobe Acrobat installed to be able to view the chart, but this is freely installed on most computers by default. We recommend you print the chart and use it as a source of reference.

Odds and Outs

If you do see a flop, you will also need to know what the odds are of either you or your opponent improving a hand. In poker terminology, an “out” is any card that will improve a player’s hand after the flop.

One common occurrence is when a player holds two suited cards and two cards of the same suit appear on the flop. The player has four cards to a flush and needs one of the remaining nine cards of that suit to complete the hand. In the case of a “four-flush”, the player has nine “outs” to make his flush.

A useful shortcut to calculating the odds of completing a hand from a number of outs is the “rule of four and two”. The player counts the number of cards that will improve his hand, and then multiplies that number by four to calculate his probability of catching that card on either the turn or the river. If the player misses his draw on the turn, he multiplies his outs by two to find his probability of filling his hand on the river.

In the example of the four-flush, the player’s probability of filling the flush is approximately 36% after the flop (9 outs x 4) and 18% after the turn (9 outs x 2).

Pot Odds

Another important concept in calculating odds and probabilities is pot odds. Pot odds are the proportion of the next bet in relation to the size of the pot.

For instance, if the pot is $90 and the player must call a $10 bet to continue playing the hand, he is getting 9 to 1 (90 to 10) pot odds. If he calls, the new pot is now $100 and his $10 call makes up 10% of the new pot.

Experienced players compare the pot odds to the odds of improving their hand. If the pot odds are higher than the odds of improving the hand, the expert player will call the bet; if not, the player will fold. This calculation ties into the concept of expected value, which we will explore in a later lesson.

Bad Beats

A “bad beat” happens when a player completes a hand that started out with a very low probability of success. Experts in probability understand the idea that, just because an event is highly unlikely, the low likelihood does not make it completely impossible.

A measure of a player’s experience and maturity is how he handles bad beats. In fact, many experienced poker players subscribe to the idea that bad beats are the reason that many inferior players stay in the game. Bad poker players often mistake their good fortune for skill and continue to make the same mistakes, which the more capable players use against them.

Decisions, Not Results

One of the most important reasons that novice players should understand how probability functions at the poker table is so that they can make the best decisions during a hand. While fluctuations in probability (luck) will happen from hand to hand, the best poker players understand that skill, discipline and patience are the keys to success at the tables.

A big part of strong decision making is understanding how often you should be betting, raising, and applying pressure.
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Conclusion

A strong knowledge of poker math and probabilities will help you adjust your strategies and tactics during the game, as well as giving you reasonable expectations of potential outcomes and the emotional stability to keep playing intelligent, aggressive poker.

Poker

Remember that the foundation upon which to build an imposing knowledge of hold’em starts and ends with the math. I’ll end this lesson by simply saying…. the math is essential.

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By Gerald Hanks

Poker variations probability definition

Gerald Hanks is from Houston Texas, and has been playing poker since 2002. He has played cash games and no-limit hold’em tournaments at live venues all over the United States.

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Introduction

Derivations for Five Card Stud

I have been asked so many times how I derived the probabilities of drawing each poker hand that I have created this section to explain the calculation. This assumes some level mathematical proficiency; anyone comfortable with high school math should be able to work through this explanation. The skills used here can be applied to a wide range of probability problems.

The Factorial Function

If you already know about the factorial function you can skip ahead. If you think 5! means to yell the number five then keep reading.

The instructions for your living room couch will probably recommend that you rearrange the cushions on a regular basis. Let's assume your couch has four cushions. How many combinations can you arrange them in? The answer is 4!, or 24. There are obviously 4 positions to put the first cushion, then there will be 3 positions left to put the second, 2 positions for the third, and only 1 for the last one, or 4*3*2*1 = 24. If you had n cushions there would be n*(n-1)*(n-2)* ... * 1 = n! ways to arrange them. Any scientific calculator should have a factorial button, usually denoted as x!, and the fact(x) function in Excel will give the factorial of x. The total number of ways to arrange 52 cards would be 52! = 8.065818 * 1067.

The Combinatorial Function

Assume you want to form a committee of 4 people out of a pool of 10 people in your office. How many different combinations of people are there to choose from? The answer is 10!/(4!*(10-4)!) = 210. The general case is if you have to form a committee of y people out of a pool of x then there are x!/(y!*(x-y)!) combinations to choose from. Why? For the example given there would be 10! = 3,628,800 ways to put the 10 people in your office in order. You could consider the first four as the committee and the other six as the lucky ones. However you don't have to establish an order of the people in the committee or those who aren't in the committee. There are 4! = 24 ways to arrange the people in the committee and 6! = 720 ways to arrange the others. By dividing 10! by the product of 4! and 6! you will divide out the order of people in an out of the committee and be left with only the number of combinations, specifically (1*2*3*4*5*6*7*8*9*10)/((1*2*3*4)*(1*2*3*4*5*6)) = 210. The combin(x,y) function in Excel will tell you the number of ways you can arrange a group of y out of x.

Now we can determine the number of possible five card hands out of a 52 card deck. The answer is combin(52,5), or 52!/(5!*47!) = 2,598,960. If you're doing this by hand because your calculator doesn't have a factorial button and you don't have a copy of Excel, then realize that all the factors of 47! cancel out those in 52! leaving (52*51*50*49*48)/(1*2*3*4*5). The probability of forming any given hand is the number of ways it can be arranged divided by the total number of combinations of 2,598.960. Below are the number of combinations for each hand. Just divide by 2,598,960 to get the probability.

Poker Math

The next section shows how to derive the number of combinations of each poker hand in five card stud.

Royal Flush

There are four different ways to draw a royal flush (one for each suit).

Straight Flush

The highest card in a straight flush can be 5,6,7,8,9,10,Jack,Queen, or King. Thus there are 9 possible high cards, and 4 possible suits, creating 9 * 4 = 36 different possible straight flushes.

Four of a Kind

There are 13 different possible ranks of the 4 of a kind. The fifth card could be anything of the remaining 48. Thus there are 13 * 48 = 624 different four of a kinds.

Full House

There are 13 different possible ranks for the three of a kind, and 12 left for the two of a kind. There are 4 ways to arrange three cards of one rank (4 different cards to leave out), and combin(4,2) = 6 ways to arrange two cards of one rank. Thus there are 13 * 12 * 4 * 6 = 3,744 ways to create a full house.

Flush

There are 4 suits to choose from and combin(13,5) = 1,287 ways to arrange five cards in the same suit. From 1,287 subtract 10 for the ten high cards that can lead a straight, resulting in a straight flush, leaving 1,277. Then multiply for 4 for the four suits, resulting in 5,108 ways to form a flush.

Straight

The highest card in a straight can be 5,6,7,8,9,10,Jack,Queen,King, or Ace. Thus there are 10 possible high cards. Each card may be of four different suits. The number of ways to arrange five cards of four different suits is 45 = 1024. Next subtract 4 from 1024 for the four ways to form a flush, resulting in a straight flush, leaving 1020. The total number of ways to form a straight is 10*1020=10,200.

Three of a Kind

There are 13 ranks to choose from for the three of a kind and 4 ways to arrange 3 cards among the four to choose from. There are combin(12,2) = 66 ways to arrange the other two ranks to choose from for the other two cards. In each of the two ranks there are four cards to choose from. Thus the number of ways to arrange a three of a kind is 13 * 4 * 66 * 42 = 54,912.

Two Pair

There are (13:2) = 78 ways to arrange the two ranks represented. In both ranks there are (4:2) = 6 ways to arrange two cards. There are 44 cards left for the fifth card. Thus there are 78 * 62 * 44 = 123,552 ways to arrange a two pair.

One Pair

There are 13 ranks to choose from for the pair and combin(4,2) = 6 ways to arrange the two cards in the pair. There are combin(12,3) = 220 ways to arrange the other three ranks of the singletons, and four cards to choose from in each rank. Thus there are 13 * 6 * 220 * 43 = 1,098,240 ways to arrange a pair.

Nothing

First find the number of ways to choose five different ranks out of 13, which is combin(13,5) = 1287. Then subtract 10 for the 10 different high cards that can lead a straight, leaving you with 1277. Each card can be of 1 of 4 suits so there are 45=1024 different ways to arrange the suits in each of the 1277 combinations. However we must subtract 4 from the 1024 for the four ways to form a flush, leaving 1020. So the final number of ways to arrange a high card hand is 1277*1020=1,302,540.

Specific High Card

For example, let's find the probability of drawing a jack-high. There must be four different cards in the hand all less than a jack, of which there are 9 to choose from. The number of ways to arrange 4 ranks out of 9 is combin(9,4) = 126. We must then subtract 1 for the 10-9-8-7 combination which would form a straight, leaving 125. From above we know there are 1020 ways to arrange the suits. Multiplying 125 by 1020 yields 127,500 which the number of ways to form a jack-high hand. For ace-high remember to subtract 2 rather than 1 from the total number of ways to arrange the ranks since A-K-Q-J-10 and 5-4-3-2-A are both valid straights. Here is a good site that also explains how to calculate poker probabilities.

Five Card Draw — High Card Hands

HandCombinationsProbability
Ace high502,8600.19341583
King high335,5800.12912088
Queen high213,1800.08202512
Jack high127,5000.04905808
10 high70,3800.02708006
9 high34,6800.01334380
8 high14,2800.00549451
7 high4,0800.00156986
Total1,302,5400.501177394

Ace/King High

For the benefit of those interested in Caribbean Stud Poker I will calculate the probability of drawing ace high with a second highest card of a king. The other three cards must all be different and range in rank from queen to two. The number of ways to arrange 3 out of 11 ranks is (11:3) = 165. Subtract one for Q-J-10, which would form a straight, and you are left with 164 combinations. As above there 1020 ways to arrange the suits and avoid a flush. The final number of ways to arrange ace/king is 164*1020=167,280.

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Poker Variations Probability Rules

For lots of other probabilities in poker, please see my section on Probabilities in Poker.

Poker Variations Probability Games


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Written by:Michael Shackleford